using Godot;

namespace Arcane.Source.Data
{
    [GlobalClass]
    public partial class CharacterRes : Resource
    {
        [Export]
        public string Name { get; set; }
        [Export]
        public float BaseHealth { get; set; }
        [Export]
        public float HealthGrow { get; set; }

        [Export]
        public StringName StartupUltra { get; set; }
        [Export]
        public StringName[] StartupRunes { get; set;}
        [Export]
        public StringName[] StartupItems { get; set; }
    }
}